I am calling setTexture:withRect: on a particle emitter... My question is, is there any way I can give multiple rects so that the particles can be comprised of random sprites? Or is the only way to accomplish this to use multiple emitters?
I thought if there was a way to actually get the collection of particles that are being generated, then I could loop over them and set their rect, or even color properties, but in the cocos2d docs, I see no way to get individual particle objects...... Is there any way to do this?