I need to update the texture of a 3D object frequently. (it is a procedurally generated pattern, so it cannot be cached, it has to be dynamically generated each frame)
What is the fastest way of doing this?
First I thought of updating a bitmapData via copyPixels(), then reupload this bitmapdata via Texture.uploadFromBitmapData() each frame, but I've heard that this is very slow ( due to moving data from system RAM to GPU RAM)
Any way of directly manipulating a Texture on the GPU,so I could avoid this step?