I'd probably follow others' suggestions, and use a list. Use the "capacity" constructor for added performance:
var list = new List<string>(183);
Then, whenever you get a new array, do this (replace " " with whatever value you use to pad the array):
list.Clear();
list.AddRange(array);
// logically, you can do this without the if, but it saves an object allocation when the array is full
if (array.Length < 183)
list.AddRange(Enumerable.Repeat(" ", 183 - array.Length));
This way, the list is always reusing the same internal array, reducing allocations and GC pressure.
Or, you could use an extension method:
public static class ArrayExtensions
{
public static T ElementOrDefault<T>(this T[] array, int index)
{
return ElementOrDefault(array, index, default(T));
}
public static T ElementOrDefault<T>(this T[] array, int index, T defaultValue)
{
return index < array.Length ? array[index] : defaultValue;
}
}
Then code like this:
items.Zero = array[0];
items.One = array[1];
//...
Becomes this:
items.Zero = array.ElementOrDefault(0);
items.One = array.ElementOrDefault(1);
//...
Finally, this is the rather cumbersome idea with which I started writing this answer: You could wrap the array in an IList implementation that's guaranteed to have 183 indexes (I've omitted most of the interface member implementations for brevity):
class ConstantSizeReadOnlyArrayWrapper<T> : IList<T>
{
private readonly T[] _array;
private readonly int _constantSize;
private readonly T _padValue;
public ConstantSizeReadOnlyArrayWrapper(T[] array, int constantSize, T padValue)
{
//parameter validation omitted for brevity
_array = array;
_constantSize = constantSize;
_padValue = padValue;
}
private int MissingItemCount
{
get { return _constantSize - _array.Length; }
}
public IEnumerator<T> GetEnumerator()
{
//maybe you don't need to implement this, or maybe just returning _array.GetEnumerator() would suffice.
return _array.Concat(Enumerable.Repeat(_padValue, MissingItemCount)).GetEnumerator();
}
public int Count
{
get { return _constantSize; }
}
public bool IsReadOnly
{
get { return true; }
}
public int IndexOf(T item)
{
var arrayIndex = Array.IndexOf(_array, item);
if (arrayIndex < 0 && item.Equals(_padValue))
return _array.Length;
return arrayIndex;
}
public T this[int index]
{
get
{
if (index < 0 || index >= _constantSize)
throw new IndexOutOfRangeException();
return index < _array.Length ? _array[index] : _padValue;
}
set { throw new NotSupportedException(); }
}
}
Ack.