I save some run-time generated files inside the .app bundle of my iOS app. In the simulator it works fine, in the device it crashes:
Could create output files in the given shader cache path '/var/mobile/Applications/CB064997-B40E-4FE3-9834-B3217CE33489/SimedTest.app/Ogre3D/assets/RTShaderLib/cache/
Is there a good overview of where I should and shouldn't put files - how to use Documents, Library and tmp, etc?
To clarify, these are files created at startup which pre-calculate some data to save time. IF they are not present they get created so it's fine they are deleted, but not while the app is running.