I'm building a 2D game in which the player is constantly moving in the upward direction and when the player reaches the max height visible (e.g 480) then the layer moves down. But the problem is that my FPS drops when I'm adding a larger background (e.g 8192) in height. My questions are:
Should I re-use the same backgrounds again and again or should I look for something else?
I have learned about TileMaps that their cab be a very huge layer which are rendered easily by the iPhone.
Should I use the parallax scrolling or not?