Using Flare3D, i run into error #3694 when the player (when compiling within flash) is resized, or when i run it in a browserpage and then lock wy (windows) machine and unlock it again.
The error is: "The object was disposed by an earlier call of dispose() on it."
I did some searching and found some suggestions to check on context3D.driverInfo and skip rendering if that string equals 'Disposed', but this doesnt seem to work. In my case, that string is either 'Software (embedded)' (when running in flash ide) or 'DirectX9 (Direct blitting)' when running in a standalone player.
Does anyone know what the error is and how to avoid it?