I am trying to draw a 10 millisecond grid in a QGraphicsScene in Qt. I am not very familiar with Qt... it's the first time I used it, and only because the application needs to be portable between Windows and Linux.
I actually don't have a problem drawing the grid, it's just the performance when the grid gets big. The grid has to be able to change size to fit the SceneRect if/when new data is loaded into the program to be displayed.
This is how I do it at the moment, I hate this but it's the only way I can think of doing it...
void Plotter::drawGrid() {
unsigned int i;
QGraphicsLineItem *line;
QGraphicsTextItem *text;
char num[11];
QString label;
unsigned int width = scene->sceneRect().width();
unsigned int height = scene->sceneRect().height();
removeGrid();
for (i = 150; i < width; i+= 10) {
line = new QGraphicsLineItem(i, 0, i, scene->sceneRect().height(), 0, scene);
line->setPen(QPen(QColor(0xdd,0xdd,0xdd)));
line->setZValue(0);
_itoa_s(i - 150, num, 10);
label = num;
label += " ms";
text = new QGraphicsTextItem(label, 0, scene);
text->setDefaultTextColor(Qt::white);
text->setX(i);
text->setY(height - 10);
text->setZValue(2);
text->setScale(0.2);
//pointers to items stored in list for removal later.
gridList.append(line);
gridList.append(text);
}
for (i = 0; i < height; i+= 10) {
line = new QGraphicsLineItem(150, i, width, i, 0, scene);
line->setPen(QPen(QColor(0xdd,0xdd,0xdd)));
line->setZValue(0);
gridList.append(line);
}
}
When scene->sceneRect().width() gets too big, however, the application becomes very sluggish. I have tried using a QGLWidget, but the improvements in speed are marginal at best.