I wrote a player controller for my game that uses a rigid body to give the player physics. I set both restitution and friction to 0, and the mass to 80. My terrain has the exact same properties, just that the mass is also 0. Whenever the player falls from a great height, it bounces on the terrain surface a few times. This isn't really how I want my player to react. Is there a way to prevent this kind of behaviour?
Here is a video illustrating my problem. It is slightly laggy because I recorded it using QuickTime, but it should get the point across.