I have created some scripts inside Blender's editor for the Blender Game Engine. I am using the Burster plugin to display the blend file (more info on the plugin here)
Because I have learned that one cannot read or write files once the burster plugin displays the .blend file online, I have searched for another solution to saving some data. I have been populating the globalDict in the Blender Game Engine.
This has (unless I'm missing something here ... tiredness and all) allowed the data to be persistent, because the data is manually loaded from inside of a script. I do this because the scripts seem to persist from one opening of the blend file through Burster to the next.
So, onto my questions:
Is there a better way to do data persistence using the above setup (Blender -> Burster)?
If not (or even if so) I would like to know where Blender stores the python scripts that you create, edit and save inside of Blender.
Any advice or help would be very much appreciated.