Can someone please tell me how the projection Matrices look like for triangulatePoints? Its not that easy, I found several possible projection Matrices but couldn't figure out by now which one is the right one.
If I have KeyPoints from Robust Matcher/or other matchingmethods then I got rotation and translation from E. This would cause matrices like P0=[I|T] and P1=[R|T] where R and T are the extracted, not changed values. Am I right? When I have a stereo Rig where using calibrateCamera() (explicite not stereoCalibrate!!) or using SolvePnP I get R and T from camera1 and camera2. Does those matrices look like this?: P0=[R0|t0] and P1=[R1|t1] or P0=[R0|R0*t0] and P1=[R1|R1*t1] or is it something else?
I found something about "rectify" do you know if I have too rectify bevore getting the KeyPoints or is undistortPoints the only needed function which is needed for tiangulatePoints()?
Thanks for help