I've recently tried making an inventory system in allegro 5, where I draw a grid of squares 20x20 and drag-drop items around. The problem is, I can see the item sprite going under the actual grid that I drew, which is an unwanted effect. Here's my code:
if(draw)
{
draw = false;
al_draw_bitmap(image, item.posx, item.posy, 0);
if(mouseKey)
{
grab = true;
item.posx = mouse.posx - (item.boundx-5);
item.posy = mouse.posy - (item.boundy-5);
}
else if(mouseKey == false && grab == true)
{
for(int i = 0; i < mouse.posx; i += 20)
{
if(i < mouse.posx)
item.posx = i;
}
for(int j = 0; j < mouse.posy; j += 20)
{
if(j < mouse.posy)
{
item.posy = j;
}
}
grab = false;
}
for(int i = 0; i <= width; i += 20)
{
al_draw_line(i, 0, i, height, al_map_rgb(0, 0, 0), 1);
al_draw_line(0, i, width, i, al_map_rgb(0, 0, 0), 1);
}
al_flip_display();
al_clear_to_color(al_map_rgb(40,40,40));
}
(I know it's terribly written and un-optimized but I wrote it in about 10 minutes simply as a test)
How can I make it so the item sprite does not display the lines over it? Here's an example of my problem if I was too vague:
I'm using Codeblocks IDE on windows XP