What is the proper way for transfering complex objects from iOS app to Unity3D using c plugin? For example, I have to transfer an NSArray
, which contains Rewards. Each Reward contains UIImage
, NSString
-s, some float
values, etc.
As I know, I can send only a single string to Unity3D. I found a way with sending string with byte data and deconding it in Unity. Is it the right solution in my case?
Thanks in advance for help.