I have been working on a trivial assignment to get used to coding. I am designing an ATM machine and at the moment it is composed of 2 classes:
BankAccount.cpp
- Constructor for different types of account
- Only has balance as a member
Transaction.cpp
- Performs a method on the BankAccount (i.e make deposit, make withdrawl & get balance)
Problem: BankAccount is automatically initialized to a balance of 10 which is undesired. So for example, if I made a checking account and chose to deposit $10, balance would print out $20.
//BankAccount.h
//This class will simply take in a bank account
//with a balance, other classes will use a bank account object
//such as saving/checkings and perform operations on the
//balance
#ifndef BANK_ACCOUNT_H
#define BANK_ACCOUNT_H
class BankAccount {
private:
float balance;
public:
BankAccount ();
float getBalance ();
void makeDeposit ();
void makeWithdrawl ();
};
#endif
//BankAccount.cpp
#include "BankAccount.h"
#include <iostream> //remove once done *not to self
using namespace std; //remove once done *note to self
BankAccount::BankAccount() {
balance = 0.00;
}
float BankAccount::getBalance() {
return balance;
}
void BankAccount::makeDeposit() {
cout << "How much would you like to deposit: ";
float deposit_value;
cin >> deposit_value;
balance += deposit_value;
}
void BankAccount::makeWithdrawl() {
cout << "How much would you like to withdrawl: ";
float withdrawl_value;
cin >> withdrawl_value;
balance -= withdrawl_value;
}
//Transaction.h
#ifndef TRANSACTION_H
#define TRANSACTION_H
class Transaction {
private:
BankAccount m_bao;
public:
Transaction(BankAccount&);
void displayOptions();
void printReciept();
};
#endif
//Transaction.cpp
#include "BankAccount.h"
#include "Transaction.h"
#include <iostream>
using namespace std;
Transaction::Transaction(BankAccount& bao) {
m_bao = bao;
}
void Transaction::displayOptions() {
cout << "\nPlease make a choice\n\n";
cout << "1: Make Deposit\n";
cout << "2: Make Withdrawl\n";
cout << "3: Check Balance\n";
int choice;
cin >> choice;
switch (choice) {
case 1:
m_bao.makeDeposit();
break;
case 2:
m_bao.makeWithdrawl();
break;
case 3:
m_bao.getBalance();
break;
}
}
void Transaction::printReciept() {
cout << "Current balance is now: " << m_bao.getBalance() + '\n';
}
int main () {
BankAccount checking;
Transaction q(checking);
q.displayOptions();
q.printReciept();
}
I am sure the answer is right in front of my eyes, but my brain is just fried right now. I will continue to look for the solutions and let you guys know if my problem has been solved yet.
[EDIT]
Alright, now I am trying to make it so that the customer can choose to perform transactions on either Checking or Savings account. Currently I got it looking like this in my main():
int main () {
BankAccount checking(0.00);
BankAccount savings(0.00);
Transaction c(checking);
Transaction s(savings);
for(int i = 0; i < 10 ; i++) {
cout << "Make an option" << endl;
cout << "1. Checking " << endl;
cout << "2. Savings" << endl;
int choice;
cin >> choice;
if (choice == 1) {
c.prompt();
c.printReciept();
}
else {
s.prompt();
s.printReciept();
}
}
}
It works fine, but I would like to make this process more OOP-alized, if that makes sense :)
One option I was trying to look into was making a prompt function which would belong to Transaction.cpp. This would do everything that is done in main, except initializing the objects of course.