I've been writing my first android app and so far have just been building against the highest android SDK available - 4.1. Up until this point I have only been testing on a physical device running 4.03 and everything seems to work fine.
I would like my min SDK level to be level 8 (2.2) and as far as I know I have not used anything from the APIs higher than this.
However if I build against 4.1 and run on a 2.2 emulator it just shows a white screen and no crash (OpenGL based so something going wrong with this). The same build runs fine on a 4.1 emu and my 4.03 device.
If I build against 2.2 with the exact same code it runs on the 2.2 emu fine.
I don't really know what could be causing this so any tips would be great. Do some classes get replaced in the newer APIs? If they were removed entirely I would assume it just wouldn't build at all against the new version.
Should I be setting my build target equal to my minimum? I am not using anything from the APIs higher than 2.2 currently but I was under the impression I should be building against the newest SDK available. Are there any negative effects of building for the lowest version for instance does it affect the look of the menus/dialogs?
Any help is appreciated, thanks.