Okay, the situation is as following:
I have one client that has 2 settings: ConnectionState and ConnectionSollState, both the same enumerable (TypeConnectionState), they store the actual state of the client connection and the state the connection should be. On every combination of the to, something different should happen, like when ConnectionState is "Connected" but ConnectionSollState is "Closed" -> Teardown the client. So I have like 4 possibilities that I have to check. Now every client can handle an infinite number of sessions, and every session has also a state (StreamState & StreamSollState), those states can have 6 options in enumerable.
From now on, I'm making like 20 switch-conditions and my code looks really messy, I'm doing something wrong every 5 minutes while coding. Is there an easier way to handle a situation like this? (if/else) would make things waaay worse.
Example:
private void RTSPWorker() {
try {
byte[] buffer = new byte[2048];
while (!mb_RTSPWorkerAbbort) {
// Call TransportWD
Thread.Sleep(100 * mi_ConnectionTimeOut);
// Check ConnectionSollState
switch(ConnectionSollState) {
case TypeConnectionState.Connected:
// ConnectionSollState = Connected, check ConnectionState
switch(ConnectionState) {
case TypeConnectionState.Connected:
// ConnectionState is connected, keep-alive!
if(GET_PARAMETER() == null) {
DESCRIBE();
}
// Check streams too
foreach (cRTSPStream oStream in mo_StreamDict.Values) {
// Check StreamSollState
switch(oStream.RTSPStreamSollState) {
case cRTSPStream.TypeRTSPStreamState.Play:
// SollState is PLAY, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Play:
//Stream is alive, keep-alive!
if (oStream.PLAY() == null) { oStream.DESCRIBE(); } break;
case cRTSPStream.TypeRTSPStreamState.Closed:
// Reinitialise.
if (oStream.SETUP() != null) { oStream.PLAY(); } break;
default:
// Default, send play.
oStream.PLAY(); break;
}
break;
case cRTSPStream.TypeRTSPStreamState.Pause:
// SollState is on pause, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Closed:
// Reinitialise.
if (oStream.SETUP() != null) { oStream.PLAY(); } break;
default:
oStream.PAUSE();
break;
}
break;
case cRTSPStream.TypeRTSPStreamState.Closed:
// SollState is closed, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Closed:
// Is closed, do nothing
break;
default:
// Default teardown, remove session
oStream.TEARDOWN();
this.RemoveRTSPSession(oStream);
break;
}
default:
// Default, what do?
break;
}
}
break;
case TypeConnectionState.Closed:
// ConnectionState should be connected, re-connect!
while(Connect() != true) {
// Sleep for 200ms, try again
Thread.Sleep(200);
}
break;
default:
// TODO anything else
break;
}
break;
case TypeConnectionState.Closed:
// Check ConnectionState
switch(ConnectionState) {
case TypeConnectionState.Connected:
// Is connected, should be closed. Close connection & clean up!
Close(null);
break;
default:
// Anything other than Connected, do nothing.
break;
}
break;
default:
break;
}
}
} catch {
}
}