The "maximum 10 people" warning refers to a situation where you have a team sharing a single .EAP file. It does not apply if all users have their own .EAP file, nor if you set up a DBMS repository.
In a DBMS setup, I recommend using EA's baselines for version management, not an external version control repository. The concept is similar: individual packages are baselined, but instead of storing the versions externally in SVN/CVS/etc, they are stored internally in the database.
This gives you one less repository to manage, but it should also be noted that EA has issues when combining DBMS with external version control which can be annoying or even (worst case) cause information loss. External version control is intended for use with .EAP files.
Baselines have one big advantage over external version control: you can compare different versions visually inside EA and see what's been added, deleted, changed and moved in individual diagrams. The big disadvantage: baselined packages aren't indicated with special icons in the project browser the way version-controlled packages are.
The deployment model with individual .EAP files and external version control gives people the option of importing different packages, and different versions of those packages, into their EA projects. With the DBMS model there is only one EA project, so everyone always sees the same versions of the same packages.
Yes, with a DBMS you need to set up users and implement a backup plan. But you need backups for SVN repositories too, and for the team members' individual .EAP files.
User management in EA on DBMS is a two-step process. Each user needs read/write access to the database, and each person also needs a separate account in the EA project. These can be easily created by importing from the Windows domain.
This is assuming you switch on user security in the project, which you most definitely want to do in order to prevent concurrent-editing problems.
My recommendation for a team setup is always DBMS + user security + baselines. It gives you a single location for the EA artifacts, and everyone is always seeing the same thing.