Let do simple thing, we have a cloud, which client draws, and server which sends commands to move cloud. Assume what client 1 runs on 60 fps and Client 2 runs on 30 fps and we want kinda smooth cloud transition.
First problem - server have different fps with clients and if send move command every tick, it will start spamming commands much faster, then clients will draw.
Possible solution 1 - client sends "i want update" command after finishing frame.
Possible soolution 2 - server sends move cloud commands every x ms, but then cloud will not move smoothly. Can be combined with solution 3.
Possible solution 3 - server sends - "start move cloud with speed x" and "change "cloud direction" instead of "move cloud to x". But problem again is what checks for changing cloud dir on edge of screen, will trigger faster then cloud actually drawned on client.
Also Client 2 draws 2 times slower then Client 1, how compensate this?
How sync server logic with clients drawning in basic way?