Either subclass the view, scene, item etc and reimplement mousePressEvent
and/or mouseReleaseEvent
; or install an event filter on those items.
For an example that uses an event filter on a scene, see this answer.
Here's a demo which reimplements mouseReleaseEvent
on the view:
from PyQt4 import QtGui, QtCore
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.view = View(self)
self.label = QtGui.QLabel(self)
layout = QtGui.QVBoxLayout(self)
layout.addWidget(self.view)
layout.addWidget(self.label)
class View(QtGui.QGraphicsView):
def __init__(self, parent):
QtGui.QGraphicsView.__init__(self, parent)
self.setScene(QtGui.QGraphicsScene(self))
for index, name in enumerate('One Two Three Four Five'.split()):
item = QtGui.QGraphicsRectItem(
index * 60, index * 60, 50, 50)
item.setData(0, name)
self.scene().addItem(item)
def mouseReleaseEvent(self, event):
pos = event.pos()
item = self.itemAt(pos)
if item is not None:
text = 'Rectangle <b>%s</b>' % item.data(0).toString()
else:
text = 'No Rectangle (%d, %d)' % (pos.x(), pos.y())
self.parent().label.setText(text)
QtGui.QGraphicsView.mouseReleaseEvent(self, event)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.resize(400, 400)
window.show()
sys.exit(app.exec_())