I haven't found a tool for checking text spelling on OnpenGL shader for eclipse or another. Dealing with spelling errors on text based shaders like:
protected String vertexShaderCode =
// This matrix member variable provides a hook to manipulate
// the coordinates of the objects that use this vertex shader
"uniform mat4 uMVPMatrix; \n" + "attribute vec3 vPosition; \n"
+ "void main(){ \n" +
// the matrix must be included as a modifier of gl_Position
" gl_Position = uMVPMatrix * vec4(vPosition, 1.0); \n" + "} \n";
is a very time consuming task.
So, i wonder if somebody knows some kind of tool that helps with that.