I have searched extensively and haven't been able to find any guidelines or posts on destroying a weldJoint. How do I destroy the weldJoint between bodyA and bodyB? I created my weldJoint in the following way.
weldJointDef.Initialize(bodyA, bodyB, bodyA->GetWorldCenter());
weldJointDef.collideConnected = false;
weldJoint = (b2WeldJoint*) world->CreateJoint(&weldJointDef);