So I have Body body that is a rectangle. How do I get its half width and half height?(I could not find an answer anywhere else)
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Unfortunately, it's not perfectly straight forward as Box2D (and thus JBox2D) does not have any concept of rectangles per se. The rectangle is a PolygonShape
, whose shape was probably specified using setAsBox(halfWidth, halfHeight)
.
To get that halfWidth
and halfHeight
after creating a Fixture
, consider the following (please refactor it as needed):
public void checkOutThisFixture(Fixture fixture) {
Shape fixtureShape = fixture.getShape();
if (fixtureShape instanceof PolygonShape) {
PolygonShape polygonShape = (PolygonShape) fixtureShape;
Float minX = null;
Float maxX = null;
Float minY = null;
Float maxY = null;
for (int i = 0; i < polygonShape.getVertexCount(); i++) {
Vec2 nextVertex = polygonShape.getVertex(i);
float x = nextVertex.x;
float y = nextVertex.y;
if (minX == null || x < minX) {
minX = x;
}
if (maxX == null || x > maxX) {
maxX = x;
}
if (minY == null || y < minY) {
minY = y;
}
if (maxY == null || y > maxY) {
maxY = y;
}
}
float width = maxX - minX;
float height = maxY - minY;
float halfWidth = width / 2;
float halfHeight = height / 2;
System.out.println("The polygon has half width & height of: " + halfWidth + " & " + halfHeight);
} else if (fixtureShape instanceof CircleShape) {
float radius = ((CircleShape) fixtureShape).m_radius;
System.out.println("The circle has a radius of : " + radius);
} else {
// TODO handle other shapes
}
}
To get this information from a Body
use:
public void checkOutTheseFixtures(Body body) {
for (Fixture fixture = body.getFixtureList(); fixture != null; fixture = fixture.getNext()) {
checkOutThisFixture(fixture);
}
}
And a few tests:
World world = new World(new Vec2(0, 0), true);
Body body = world.createBody(new BodyDef());
// Add a circle
CircleShape circle = new CircleShape();
circle.m_radius = 20;
body.createFixture(circle, 5);
// Add a box
PolygonShape rectangle = new PolygonShape();
rectangle.setAsBox(137, 42);
body.createFixture(rectangle, 10);
// Add a more complex polygon
PolygonShape polygon = new PolygonShape();
Vec2[] vertices = new Vec2[5];
vertices[0] = new Vec2(-1, 2);
vertices[1] = new Vec2(-1, 0);
vertices[2] = new Vec2(0, -3);
vertices[3] = new Vec2(1, 0);
vertices[4] = new Vec2(1, 1);
polygon.set(vertices, 5);
body.createFixture(polygon, 10);
checkOutTheseFixtures(body);
Prints:
The polygon has half width & height of: 1.0 & 2.5
The polygon has half width & height of: 137.0 & 42.0
The circle has a radius of : 20.0
Hope that helps.
On a similar note, here's a terse way to get the dimensions for a PolygonShape
:
public static Vec2 getDimensions( final PolygonShape shape ) {
float minX = Float.MAX_VALUE;
float maxX = Float.MIN_VALUE;
float minY = Float.MAX_VALUE;
float maxY = Float.MIN_VALUE;
final int vertices = shape.getVertexCount();
for( int i = 0; i < vertices; i++ ) {
final Vec2 v = shape.getVertex( i );
minX = (v.x < minX) ? v.x : minX;
maxX = (v.x > maxX) ? v.x : maxX;
minY = (v.y < minY) ? v.y : minY;
maxY = (v.y > maxY) ? v.y : maxY;
}
return new Vec2( maxX - minX, maxY - minY );
}
Dividing the returned Vec2
's dimensions in half will also retrieve the desired value.

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