EDIT2: It seems that the big numbers are created because the movieclip doesnt hold any bipmapdata, but Im yet not sure about it, but my real mistake was that I just forgot "this" infront of one "getBounds" ... project size was to big and I couldnt find the bug =)
EDIT: tried to use seperate containers, for the movieclips, and did all this in the root class ... everything worked fine, when I used seperate containers and attached everything to the charakter class it got screwd up again
OLD: Hey I am making a game right now and I want to get the bounds of the charakter body. To understand how I did set the whole thing up I explain the hirarchy.
The class of my flash document is "game.as". "game.as" adds a Child of the class Charakter my Charakterclass has a Movieclip for every body part, for example the "head" every bodypart has a movieclip which contains the picture of the bodypart, in this case "head".
When I now try to use the getBounds(head.mc) inside the "head" class I get really weird results. ussualy something around x=64001, y=64001, width = 0, height = 0;
I found a way how to solve this problem by simply using the getBounds(head.mc) function not inside the head, but inside the Charakter class .... but this is not what I actually want to do, I would like to use the getBounds(head.mc) function inside the head class.
Any ideas why the results are so weird or what I have to do? Im very thankfull for every opinion, because this doesnt seem logical to me xD