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How would I go about having both textured quads and untextured quads both being rendered. The issue is if I have textured quads drawn the untextured quads do not show if the textured one is drawn after, and vice versa.

I'm using LWJGL.

Malii
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1 Answers1

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Use glEnable(GL_TEXTURE_2D) before your textured quads, and glDisable(GL_TEXTURE_2D) before your untextured qauds.

genpfault
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