I am looking for a solution to intersection point of a cube and a line. So i used
GLES20.glReadPixels(touchX, touchY, 1, 1, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_FLOAT, zz);
and i showed the zz , but result was 0. so how could i get the depth buffer value of a Cube when i touched on the cube(actually on the 2d screen). I use GLES20 and Android API level15.And My code is below.
ByteBuffer PixelBuffer = ByteBuffer.allocateDirect(4);
ByteBuffer zBuffer = ByteBuffer.allocateDirect(4);
PixelBuffer.order(ByteOrder.nativeOrder());
PixelBuffer.position(0);
zBuffer.order(ByteOrder.nativeOrder());
zBuffer.position(0);
FloatBuffer zz;
zz = zBuffer.asFloatBuffer();
GLES20.glReadPixels(touchX, touchY, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, PixelBuffer);
GLES20.glReadPixels(touchX, touchY, 1, 1, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_FLOAT, zz);
by the way picking color works fine.
Thanks!