I needed to display tiled world map with small 3D building models on top of it.
I can see two possible approaches here:
- Display tiled map with Route-Me or similar (btw what similar tiled map controls you can suggest?). Then place transparent (I don't know if that is possible) OpenGL surface over it and render buildings here.
- Display both tiles and buildings using OpenGL.
I don't need any extra features. Just panning tiled map (by touch or by performing selector) and displaying many small buildings (needed to handle tap on buildings) over it.
I don't know what approach is best and easier/faster to produce. I'll be very happy to get some information about how to produce them (especially 2nd one).
If you know some way with less efforts then please let me know.