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How can I load 8 bit bmp with OpenGL?
I need to load lots of images as many as possible, and then play them as animation. Therefore I want to minimize the size of each image.
My question is if I load a jpeg image file, will my machine store it as in bmp format? Currently, I am using OpenGL to load bmp images (around 3.5 MB each). 600 bmp files are already exceeding my memory. How can I load more, say 2 thousand.