I have a nice scene set up, and everything is rendering fine, and now I want to pan over the world, similar to how I'd adjust the origin of a UIScrollView or a CAScrollLayer with scrollToPoint(). I have determined that I can continually adjust the projectionMatrix on a GLKBaseEffect to change what I see, but I'm not sure if this is the appropriate way to do things.
In other code I see calls to glViewport and such, and that sounds like something that might be the proper thing to use, but I have no idea what this call actually does, so maybe it's just a red herring.
What's the typical way to do something like this?