In implementing a menu on an embedded system in C(++) (AVR-Gcc), I ended up with void function pointer that take arguments, and usually make use of them.
// void function prototype
void (*auxFunc)(char *);
In some cases (in fact quite a few), the function actually doesn't need the argument, so I would do something like:
if (something) doAuxFunc(NULL);
I know I could just overload to a different function type, but I'm actually trying not to do this as I am instantiating multiple objects and want to keep them light.
Is calling multiple functions with NULL pointers (when they are intended for an actual pointer) worse than implementing many more function prototypes?