I'm a little confused at the moment. If I get my Shape from my fixture in Box2d it returns me the points (with ->getVertices) related to the position of the body and angle. But shouldn't be there somewhere the stored data for the actual points of the shape?
To clear things up: I have a polygon Shape which is rotated. And now I want to get all the Points of the Polygon where they are actual are. Is there a method I can use? or do I have to calculate the transformation, which wouldn't make much sense to me.
I'm using box2dweb for JavaScript.