Potentially an argumentative topic, but... I really hate that I can't do the following:
class User
{
public string ImageURL {get;set;}
}
class UserUI : User
{
public Brush ImageBrush {get;set;}
}
User user = GetFromUserFromServer(); //returns User type object, not UserUI
UserUI userUI = user;
userUI.ImageBrush = CreateBrush(userUI.ImageURL);
Instead, I use something like following:
class User
{
public virtual string ImageURL {get;set;}
}
class UserUI : User
{
public override string ImageURL
{
get
{
return base.ImageURL ;
}
set
{
if (value != base.ImageURL )
{
base.ImageURL = value;
ImageBrush = CreateBrush(value);
}
}
}
public Brush ImageBrush {get;set;}
public UserUI(User user)
{
ImageURL = user.ImageURL;
}
}
User user = GetFromServer();
UserUI userUI = new UserUI(user);
It's a lot more verbose and any time I add fields to User, I need to make sure to copy them over in the UserUI constructor.
Is it fair to say that allowing down-casting would make all of this a lot easier and less error-prone?