I'm trying to load some .dll files dynamically. The Files are Plugins (self-written for now) which have at least one class that implements MyInterface
. For each file I'm doing the following:
Dictionary<MyInterface, bool> _myList;
// ...code
Assembly assembly = Assembly.LoadFrom(currentFile.FullName);
foreach (Type type in assembly.GetTypes())
{
var myI = type.GetInterface("MyInterface");
if(myI != null)
{
if ((myI.Name == "MyInterface") && !type.IsAbstract)
{
var p = Activator.CreateInstance(type);
_myList.Add((MyInterface)p, true);
}
}
}
Running this causes a cast exception, but I can't find a workaround. Anyway I am wondering why this doesn't work at all. I'm looking for a solution in .NET Framework 3.5.
Another thing that happened to me was getting null
in p
after running the following at the point before adding a new entry to _myList
in the code above:
var p = type.InvokeMember(null, BindingFlags.CreateInstance, null,
null, null) as MyInterface;
This code was the first attempt on loading the plugins, I didn't find out why p
was null
yet.
I hope someone can lead me to the right way :)