I've recently been reading up about sRGB conversion and some of the benefits that come with it. I read a very useful article in GPU Gems 3 which is now available for free which covers some automatic methods vs manual shader written methods. Here is the article:
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch24.html
In what instance would it be beneficial to utilise manual conversions instead of automatic conversions? It seems to me that with the use of the GL_SRGB_EXT passed into glTexImage2D and the use of GL_EXT_framebuffer_sRGB would not necessitate any manual conversions?