I'm doing an augmented reality application using Unity3D and Vuforia.
For each gameObject in my augmented reality scene I add a Light component to it and define it as a DirectionalLight.
In this scene the gameObjects are iluminated, but when I change to another scene (not destroying the gameObjects) they are not.
I already checked and they still have the Light component, but are not iluminated for some reason.
Do you guys have any clue of what might be the problem?
P.S.: The second scene is a normal scene with no interaction with the phone's camera. And the projection on the camera is orthographic.