I want to test some card game tactics against each other, my goal is to know witch tactic would be better in real live. To do this I made a simulation, but I don't know if I made a good one. So I would like to know how to create a good simulation.
You can’t simulate every factor that is pressed in real life, for example bluffing. There are also some factors that can be eliminate, I eliminated as many as possible. The factors that are left, like bluffing, are out of scope. It's impossible to simulate those.
I use my simulation project to compare some tactics against each other. This way you can see what tactic you could use against an other tactic. The downside of this is that you only can use this if you know the tactic of the other player. When you don't know what tactic you can use against it, then you need to have a computer to test it. So you only can use this project to review your playing style.
This question is not about creating a “god tactic”, but it is about writing good simulation software that can be used to simulate for example card games. So I would like to know how you can make a good simulation:
- What do I need to take along?
- How could you know that your simulation is a good simulation?
- How should I process situations? Generate for example some random hands, or try all possibilities.