In the example given at http://jsfiddle.net/gh/get/library/pure/xtk/lessons/tree/gh-pages/13/#run, the Z orientation shows a mirror view of the 3D view. Is there a way to make them the same direction?
Thanks
In the example given at http://jsfiddle.net/gh/get/library/pure/xtk/lessons/tree/gh-pages/13/#run, the Z orientation shows a mirror view of the 3D view. Is there a way to make them the same direction?
Thanks
It is the same for the red view, and probably for the yellow no ?
I think it's coming from the camera 'position' (0,0,-100). Is that enough for you to rotate the renderer's camera of 180°, i.e. to use myrenderer.camera.rotate([900,0]); or myrenderer.camera.rotate([0,900]) (I don't remember what is the good one) ?
The issue is the camera is behind the object, not in front of.