Problem: during Insert-operation of entity_A I want to update a property on a specific entity_B and update the changes. I do this as follows:
public void InsertEntity_A(Entity_A entity_A)
{
// fetch entity_B and change a property
Entity_B entity_B = ObjectContext.Entity_B.SingleOrDefault(...);
entity_B.Counter++;
this.UpdateEntity_B(entity_B);
// continue normal processing for entity_A
if((entity_A.EntityState != ...)
...
...
}
"UpdateEntity_B(...)" generates an error saying that entity_B is not in the current ChangeSet. How can I achieve this??
TIA Heiko