I want to make an procedural planet with XNA. I'm able to create an heightmap with Perlin Noise and load it in run-time, but how do I create additional seamless chunks and create a spherical planet?
Thanks in advance, Giulio.
I want to make an procedural planet with XNA. I'm able to create an heightmap with Perlin Noise and load it in run-time, but how do I create additional seamless chunks and create a spherical planet?
Thanks in advance, Giulio.