code is here as requested:
void MakeTeapotRed()
{
D3DXCreateTeapot(Device, &Teapot, 0);
}
so how do I change the vertex color of the teapot? If your thinking material, i already know that, I just need to know the color vertex which is supposed to be a much simpler thing than material. I can do this with a geometry mannually layed out with Vertex Buffers and Index Buffers, how do you apply this to a mesh with those VB and IB info filled out already?
class ColorVertex
{
public:
ColorVertex(){}
ColorVertex(float x, float y, float z, D3DCOLOR color)
{
m_x = x;
m_y = y;
m_z = z;
m_color = color;
}
float m_x, m_y, m_z; // 3d coordinates
D3DCOLOR m_color;
static const DWORD FVF;
};
const DWORD ColorVertex::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
The code I just posted is the class for the Vertex information called ColorVertex. As you can see, the code is setup for vertex color, color that doesnt required or must NOT have a light to work properly, as shown in FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE.
Again, people seems to have a hard time understanding the problem, I need to update the color of the vertex to include color, for objects like teapot, sphere, mesh that can be created through D3DCreate[objects] eg. D3DCreateTeapot(arguments stuff). Pls layout the code line by line, I'm a noob in directx, not in c++.