I'm having a problem with the sharedObject flush method. Is it possible to not flush the new data when the swf is closed? My savegame function is the only function that calls the flush method and it also determines which array goes where in the sharedObject data.
parentMC.sharedObject.data.moveSpdUpgrade = parentMC.upgrades.tempMoveSpdUpgrade;
parentMC.sharedObject.flush();
However, when I modify the tempMoveSpdUpgrade array, it also saves the new data in the sharedObject even if the flush hasn't been called yet.
tempMoveSpdUpgrade[0][2] = 1;
trace(parentMC.sharedObject.data.moveSpdUpgrade);
This trace shows that the data has changed but I don't understand since the flush hasn't been called and the swf hasn't been closed. I'm wondering why the modifications made in the array automatically changes the sharedObject data.
Thank you for the help.
Edit:
public function saveGame(){
parentMC.sharedObject.data.money = parentMC.money;
parentMC.sharedObject.data.moveSpdUpgrade = parentMC.upgrades.tempMoveSpdUpgrade;
parentMC.sharedObject.flush();
}
Like I stated in the comments with hackattack, the money is the correct data when I don't save but the moveSpdUpgrade array is modified either way.