Objects.hashCode
The utility method Objects.hashCode( Object o )
simply calls the hashCode
method on the passed object.
Tolerates NULL
So why invent or use this method? Why not just call the object’s hashCode
method yourself?
This method offers one benefit: NULL
➙ 0
. The utility method tolerates a null.
- If you call
Objects.hashCode( myObject )
where myObject
is NULL
, you get back a zero (0).
- In contrast, calling
myObject.hashCode()
when myObject
is NULL
throws a NullPointerException
argument.
Whether tolerating a null is desirable or not depends on your own judgement in your particular situation.
Objects.hash
The utility method Objects.hash( Object o , … )
serves a different purpose. This method has two phases:
- Call
.hashCode
on each passed object, collecting each result.
- Calculate a hash on the collected results.
hash of a hash
If you pass a single object, Objects.hash( myObject )
, first myObject.hashCode
is called and collected, and then a hash on that single-item collection is calculated. So, you end up with a hash of a hash.
When hashing a single object, it is vital to understand that Objects.hashCode( myObject )
returns a different result than Objects.hash( myObject )
. Effectively, the second returns a hash on the result of the first.
Annoying in practice
The logic of the approach taken in these two Objects
methods makes sense, in and of themselves.
Unfortunately, in practice, for those of us trying to use them in day-to-day use when writing code on our POJOs to override hashCode
, and correspondingly equals
, we must think twice to decide which to call.
- If your
hashCode
(and equals
) override is based on a single member of your class, use Objects.hashCode( member )
.
- If your
hashCode
(and equals
) override is based on multiple attribute of your class, use Objects.hash( memberA , memberB , memberC )
.
Single member, not tolerating a NULL
@Override
public int hashCode() {
return this.member.hashCode() ; // Throws NullPointerException if member variable is null.
}
Single member, tolerating a NULL
@Override
public int hashCode() {
return Objects.hashCode( this.member ) ; // Returns zero (0) if `this.member` is NULL, rather than throwing exception.
}
Multi-member, tolerating a NULL
@Override
public int hashCode() {
return Objects.hash( this.memberA , this.memberB , this.memberC ) ; // Hashes the result of all the passed objects’ individual hash codes.
}
Example
We can test these various methods quite simply.
UUID
Let's use a UUID
object as an example. A UUID (universally unique identifier) is a 128-bit value where certain bits have certain semantics.
The OpenJDK implementation of UUID
internally represents the 128-bit value as a pair of 64-bit long
integer numbers.
That same implementation overrides Object::equals
and Object::hashCode
to look at the data stored in that pair of long integers. Here is the source code for those two methods.
public boolean equals(Object obj) {
if ((null == obj) || (obj.getClass() != UUID.class))
return false;
UUID id = (UUID)obj;
return (mostSigBits == id.mostSigBits &&
leastSigBits == id.leastSigBits);
}
public int hashCode() {
long hilo = mostSigBits ^ leastSigBits;
return ((int)(hilo >> 32)) ^ (int) hilo;
}
Example code
Instantiate our UUID object.
UUID uuid = UUID.randomUUID();
Calculate our hash values.
int hash1 = uuid.hashCode();
int hash2 = Objects.hashCode( uuid ); // Result matches line above.
int hash3 = Objects.hash( uuid ); // Returns a hash of a hash.
int hash4 = Objects.hash( uuid.hashCode() ); // Result matches line above.
Dump to console.
System.out.println( "uuid.toString(): " + uuid.toString() );
System.out.println( " 1/2 = " + hash1 + " | " + hash2 );
System.out.println( " 3/4 = " + hash3 + " | " + hash4 );
See this code run live at IdeOne.com.
uuid.toString(): 401d88ff-c75d-4607-bb89-1f7a2c6963e1
1/2 = 278966883 | 278966883
3/4 = 278966914 | 278966914