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I got a problem with the different languages on my game. I publish my game from Flash Professional CS5.5 to AIR for Android and AIR for iOS.

All languages are fine, except chinese, korean, russian. What do I need to do to display them?

I'm using an embeded font (arial) and I tested in word to display my texts in arial an there's no problem at all.

I tested this in my swf:

When I write the chinese text in a textfield, than the text will be displayed correctly, but when the text is dynamically added with the string-xml data the text will not be displayed correctly (only brackets and digits).

I hope you can help me.

Thanks and greetings

WolvDev
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2 Answers2

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In the end the problem was solved when I removed all embeded fonts.

The mainproblem with this resolve is, that all fonts are displayed in "sans" and you don't have uniquenes inside your game.

WolvDev
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Why do you do not use the existing fonts within the OS? I had written something sometime back that may help you. I have added the details on How can I detect system Chinese, Korean, and English fonts without embedding one for each? (AIR mobile on Android and IOS)

Community
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Kshitiz Gupta
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