I am having some trouble trying to implement drawing an arc. Basically it's supposed to be drawn exactly like how you can draw a 3 point arc in AutoCAD. I can get the arc to draw with start and end angles from from -180 degrees to 360, but if I try to go more than -180, the arc flips around to +180 degrees. My problem is that I need the arc to continue when the angle passes -180. I have everything right in the code (I think) except for calculating the start and end angles. Thanks in advance for any help. Here is my code:
private void DrawArc()
{
//fyi linept is of type List<Point3D>();
Point3D currentPoint = (Point3D)GetPoints(e);
double rad;
Point3D center = GetCenterOfCircle(linept.ElementAt(0), linept.ElementAt(1), currentPoint, out rad);
PieSliceVisual3D circle = new PieSliceVisual3D();
circle.Center = center;
circle.OuterRadius = rad;
circle.InnerRadius = circle.OuterRadius + 3;
circle.StartAngle = (Math.Atan2(linept.ElementAt(0).Y - center.Y, linept.ElementAt(0).X - center.X) * 180 / Math.PI);
circle.EndAngle = (Math.Atan2(currentPoint.Y - center.Y, currentPoint.X - center.X) * 180 / Math.PI);
//I've also tried these next 4 lines to no avail
double startAngle = (Math.Atan2(linept.ElementAt(0).Y - center.Y, linept.ElementAt(0).X - center.X) * 180 / Math.PI);
circle.StartAngle = (startAngle > 0.0 ? startAngle : (360.0 + startAngle));
double endAngle = (Math.Atan2(currentPoint.Y - center.Y, currentPoint.X - center.X) * 180 / Math.PI);
circle.EndAngle = (endAngle > 0.0 ? endAngle : (360.0 + endAngle));
}