actually strictly speaking there is no execution order of your UI code and starting the asynctask I found out. Normally one does not experience this, however, if your UI thread takes longer for some reason, eg waiting for external input etc, the asynctask might have gotten started BEFORE UI code has finished.
Writing UI code is just a request to the Android system and this waits in the execution loop. So if asynctask starts before that because there are enough ressources (or as mentioned UI thread is delayed for whatever reason) there is no execution order guarantee.
One easy way to enforce this is - in case you don't mind and you can be sure that it is suffiencient - delay the starting of the asynctask with ScheduledExecutorService or a "cleaner" way would be to implement some kind of gate keeper that waits for a flag to be set to true and then start the asynctask. Or you may even have a while-loop at the beginning of your asynctask that waits for the flag to be set to true, like in many communication situations with external devices.
The flag would be set to true AFTER you can be (normally) sure that your UI has finished.