Simple question actually and I have spent hours searching for an answer.
What is the best way to provide bitmap resources that fill the full screen? For instance for a full app background or something.
Currently I place all my images in drawable-nodpi in a medium resolution and obviously need a lot of custom scaling. I do need images the fill the full, or the half or a third of the screen width. What is the best way?
Michael Ellen states ( https://stackoverflow.com/a/6938345/1162415 ) that e.g. drawable-ldpi has 240 px screen width. While I would love this to be true I do not think so. Table 3 at http://developer.android.com/guide/practices/screens_support.html#testing clearly says that ldpi might result in actual px resoluation width of 240, 480 or 600.
Should I build the app with drawable-*dpi fixed for screen sizes, something like drawable-ldpi-small and so on? We do make use of 78 cards ( https://play.google.com/store/apps/details?id=com.pinkwerther.tarot if you are interested) which should be displayed almost full screen. That makes a hell of an overall app size. Either that or a hell of a lot of different apk files.