How can my sprite will jump and come back to original place?? I am using box2d physics engine in iphone apps. I am using impulse but cant work properly.
Is any one know the logic or code than tell me.
-(void)jump
{
b2Vec2 pos=ballbody->GetPosition();
// float vel=ballbody->GetAngularVelocity();
double radian=atan2(pos.x+10, pos.y+10);
float angle=CC_RADIANS_TO_DEGREES(radian);
NSLog(@"Angle: %f",angle);
float impulseFactor = 1.0;
float force=ballbody->GetMass()*10;
//force/=6.0;
//b2Vec2 force=b2Vec2(0,50.0f);
// float apply=force*JUMP_IMPULSE*impulseFactor;
ballbody->ApplyLinearImpulse(b2Vec2(angle,force), ballbody->GetWorldCenter());
// [self applyLinearImpulse:b2Vec2(0,[self mass]*JUMP_IMPULSE*impulseFactor) point:[self worldCenter]];
}
Thanks