I don't have the drawingpanel
module, so this is untested:
from drawingpanel import *
panel = DrawingPanel(600, 600)
from math import *
import numpy as np
class Projection(object):
def __init__(self, origin, dx, dy, dz):
self.o = np.matrix([origin[0], origin[1], 0.])
self.p = np.matrix([
[dx[0], dx[1], 0.],
[dy[0], dy[1], 0.],
[dz[0], dz[1], 0.]
])
def proj(self, x, y, z):
res = self.o + np.matrix([x, y, z]) * self.p
return (res[0,0], res[0,1])
This is a simple isometric 3d-to-2d projection - it takes a 3d coordinate and returns the corresponding 2d screen coordinate.
proj = Projection((175,130), ( 50, -24), (-50, -24), ( 0, 70)).proj
I create a specific projection - based on your image, I make the front corner of the cube the origin at (175,130). +X runs to the top right corner of the cube, and I make that corner point (3,0,0) to make it easy to subdivide the cube, which means that the screen projection of (1,0,0) is (215, 106), making dx (50, -24); then similarly for +Y to the top left corner and +Z to the bottom front corner.
def make_poly_pts(*args):
return [coord for pt in args for coord in proj(*pt)]
This is a utility function - it takes a list of 3d points and returns a list of [x1, y1, x2, y2, ... xN, yN] coordinates to feed to create_polygon.
# allow for a gap between stickers
offs = 0.05
ooffs = 1. - offs
# draw top face (XY)
panel.canvas.create_polygon(*make_poly_pts((0,0,0), (3,0,0), (3,3,0), (0,3,0)), outline='black', fill='black')
for i in xrange(3):
for j in xrange(3):
panel.canvas.create_polygon(*make_poly_pts((i+offs,j+offs,0), (i+ooffs,j+offs,0), (i+ooffs,j+ooffs,0), (i+offs,j+ooffs,0)), outline='black', fill='yellow')
... then the other two faces can be created similarly by swapping axes.