C++ code here, a console project
class CControl //: public CGameObject
{
public:
CControl(){}
~CControl(){}
public:
void AddAnimation(){ cout << "CControl::AddAnimation" << endl;}
};
int _tmain()
{
lua_State* L = lua_open();
luaL_openlibs(L);
open(L);
module(L)
[
class_<CControl>("CControl")
.def(constructor<>())
.def("AddAnimation",&CControl::AddAnimation)
];
int result = luaL_dofile(L,"scripts/test.lua");
cout << result << endl;
return 0;
}
lua code here using luabind
class 'Button' (Control)
function Button:__init()
Control:__init()
end
function Button:Create()
self:AddAnimation() --call, fail
end
d = Button()
d:Create()
Q:
when i call the inherited function self:AddAnimation() in the Button:Create. Wowwww! "CControl::AddAnimation" has't print out! what's going on? I have check it 2 hours.Frustrating! Any help would really be appreciated