I know this is an old question but maybe someone needs this at some point as I did. I modified @David Thomas' answer a bit to be have this little piece of JS be able to handle future recalculations:
function findSizes(el, src) {
if (!el || !src) {
return false;
}
else {
var wGCS = window.getComputedStyle,
pI = parseInt,
dimensions = {};
dimensions.actualWidth = pI(wGCS(el, null).width.replace('px', ''), 10);
var newImg = document.createElement('img');
newImg.src = src;
newImg.style.position = 'absolute';
newImg.style.left = '-10000px';
document.body.appendChild(newImg);
dimensions.originalWidth = newImg.width;
document.body.removeChild(newImg);
return dimensions;
}
}
function remap(imgElem) {
if (!imgElem) {
return false;
}
else {
var mapName = imgElem
.getAttribute('usemap')
.substring(1),
map = document.getElementsByName(mapName)[0],
areas = map.getElementsByTagName('area'),
imgSrc = imgElem.src,
sizes = findSizes(imgElem, imgSrc),
currentWidth = sizes.actualWidth,
originalWidth = sizes.originalWidth,
multiplier = currentWidth / originalWidth,
newCoords;
for (var i = 0, len = areas.length; i < len; i++) {
// Save original coordinates for future use
var originalCoords = areas[i].getAttribute('data-original-coords');
if (originalCoords == undefined) {
originalCoords = areas[i].getAttribute('coords');
areas[i].setAttribute('data-original-coords', originalCoords);
}
newCoords = originalCoords.replace(/(\d+)/g,function(a){
return Math.round(a * multiplier);
});
areas[i].setAttribute('coords',newCoords);
}
}
}
function remapImage() {
var imgElement = document.getElementsByTagName('img')[0];
remap(imgElement);
}
// Add a window resize event listener
var addEvent = function(object, type, callback) {
if (object == null || typeof(object) == 'undefined') return;
if (object.addEventListener) {
object.addEventListener(type, callback, false);
} else if (object.attachEvent) {
object.attachEvent("on" + type, callback);
} else {
object["on"+type] = callback;
}
};
addEvent(window, "resize", remapImage);