Student.h
class Student
{
private:
char m_sHouse[64];
public:
Student(void);
~Student(void);
void getHouse(char *hName);
void setHouse(char *hName);
}
Student.cpp
void Student::setHouse(char *hName)
{
strcpy(m_sHouse, hName);
}
void Student::getHouse(char *hName)
{
if (m_sHouse != NULL)
{
hName = new char[strlen(m_sHouse)+1];
strcpy(hName, m_sHouse);
}
}
In main:
student.getHouse(house);
if (strcmp(house, "house") == 0)
cout <<"\tCorrectly returned the student house: " << house<< endl;
setHouse(char *hName)
sets student->m_sHouse
equal to "house".
My question:
When inside getHouse(char *hName)
, it acts as it should, setting hName
to "house". but when control is passed out of the function, my dynamically allocated memory is deallocated, so when I strcmp in main, my program crashes (I end up comparing a NULL pointer).