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hi, my mouse is very sensitive, and that's why I sometimes place the 3D cursor on the wrong location by a undesigned left click.

But when I'm trying to click Control + Z in order to undo the accidental 3D cursor movement, it doesn't revert.

So my question is: Is there an easy way to get Blender's (2.6) 3D cursor back to it's previous location? Thanks.

fridojet
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  • fridojet - Stackoverflow is not the correct site to post questions about Blender. I suggest you go to their forums (http://www.blender.org/community/user-community/) or ask the question in the Blender subforum at cgsociety.org (http://forums.cgsociety.org/). Good luck. – Inisheer Jun 29 '12 at 14:50
  • You might also have luck at http://gamedev.stackexchange.com/ – MetaGuru Jun 29 '12 at 14:54
  • Thought about turning your mouse sensitivity down? – cmannett85 Jun 29 '12 at 15:00
  • @cbamber85 I'm not talking about the /movement/ sensitivity - I'm talking about the mouse button's /click/ sensitivity. Anyway, thanks for your tip! ... – fridojet Jun 29 '12 at 15:10
  • @libertas Yeah, here's my [gamedev question](http://gamedev.stackexchange.com/questions/31354/blender-2-6-how-to-undo-3d-cursor-movement). – fridojet Jun 29 '12 at 15:43

2 Answers2

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Shift - C moves the cursor to (0,0,0)

Another way is switch to "Edit Mode" and select an edge. Then press Shift - S and select "Cursor to selected".

Alina B.
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@libertas advised me to post this question on GameDev, so there I got a really helpfull answer (Thanks to @Byte56 !)

Community
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fridojet
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